Jan 09, 2006, 03:38 AM // 03:38
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#21
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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ya add extra hp for each million exp points. thats a good idea. that would be cool cause it wouldnt be a huge advantage but it would be a slightone. gives people reason to play through the game instead of just pvp.
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Jan 09, 2006, 03:46 AM // 03:46
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#22
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I do not think this is a good idea, even with experience points all the farmers will win. No matter what, farmers win.
I play normally and would be severely disappointed if casual players were disadvantaged so heavily by hp boosts from experience.
I have seen people with millions of experience so... that means they can get a superior rune with no HP loss? That's not fair.
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Jan 09, 2006, 03:53 AM // 03:53
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#23
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Millington, TN
Guild: Seele Erntemaschine {Nein}
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Quote:
Originally Posted by TheEPIC
I'll probably start playing more regularly again just when chap 2 is released. The prospect of some new classes and new skills just intrigues me. Also, I have to wonder if they'll add some quests in the desert that way you could change your character's secondary proffession to assassin or whatever the other new class is.
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They have already said that in chap. 2 you will be able to travel to cantha and change your 2nd class to either assassin or whatever the other class is.
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Jan 09, 2006, 09:52 AM // 09:52
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#24
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
Originally Posted by EchoSex
Point being - you had endless customization, you had a great social life, teaming with nightclubs, hanging out in trade and such.. There was ALWAYS something to do.
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Myeah, that is true. Endless customization ended when one ran out of IPR points tho, and getting to the customization part was just too hard. Tho twinking stuff on is fun, amazing what you could really do and equip there, wish there just weren't limited IPR's and weeks of waiting for the perks to reset Guess I didn't really get into PvP due to playing a neutral, I was unorged for a long time, till I joined up, got very good friends from the org, and when the time was to come to decide, I just hit yes. Didn't really know about FC's 'ignore the neuts'-policy, and all the trolling one would get trying to get some newt love in the forums. Atleast I ran out of stuff to do... Could have camped stuff and grinded aliens sure, but that felt too much like work, I wanna have fun and play on my offtime.
I can try out new configurations all the time in GW, throw around the attribute points from skill to another, changing the second profession, making that one char very versatile, rather than what I chose in the beginning, only variation being if you had spent billions in alien armor and a weapon.
I'd be fine with upping GW's level limit, tho it wouldn't really change anything, I still wouldn't have completed the entire game without reaching the cap, to me leveling in GW is just a sidedish for all the fun quests and missions
Last edited by Kaguya; Jan 09, 2006 at 09:54 AM // 09:54..
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Jan 09, 2006, 10:03 AM // 10:03
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#25
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by unienaule
Or, what if they threw in a total of 10 extra HP you could get by reaching a grand total of, say, 1 or 10 million exp. That would be interesting, and not un-balancing.
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Balance: equality.
this would be unbalancing in fact.
They could virtually raise the level cap without having any inflictions on attributelevels. However this will lead to elitism.
"wot? u only lvl 20? I am lvl 60, u noob!" (note that in proposed situation, the lvl 20 has the same power as a lvl 60).
And what would happen if you reach 60? want the lvl cap raised to 100?
Making the game impossible to start for new players basicly because stupid elitism WILL take place?
Take thought ahead beyond the near future...
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Jan 09, 2006, 10:30 AM // 10:30
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#26
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Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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the whole point of lvl cap is to limit the attribute points, other wise there's no point to have attribute points, you'd have all maxed attributes.
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